介绍
官方网站:https://visualboyadvance.org/
VisualBoyAdvance-M是一个开源的GBA模拟器,它是以VisualBoyAdvance项目为基础进行开发的改进版。VisualBoyAdvance-M能够在计算机上准确地模拟GBA游戏机的硬件和软件环境,使用户能够在电脑上轻松地运行和玩儿GBA游戏。它提供了许多实用的功能和选项,使用户能够更好地体验和享受游戏。
软件截图

软件特点
1. 免费且开源:VisualBoyAdvance-M是一个免费的开源项目,用户可以自由地下载、使用和修改软件。
2. 跨平台兼容:VisualBoyAdvance-M支持多个操作系统,包括Windows、Mac和Linux,用户可以根据自己的使用习惯选择合适的平台。
3. 界面友好:软件提供了简洁直观的用户界面,用户可以轻松地操作和设置软件。
4. 高度兼容性:VisualBoyAdvance-M能够兼容大多数GBA游戏,用户可以在模拟器上畅玩他们喜爱的游戏。
5. 易于配置:软件提供了丰富的配置选项,用户可以根据自己的需求进行个性化设置,以获得更好的游戏体验。
软件功能
1. 游戏模拟:VisualBoyAdvance-M能够在计算机上准确地模拟GBA游戏机的处理器和图形功能,使用户可以在电脑上畅玩GBA游戏。
2. 存档和加载:用户可以保存游戏进度,方便以后继续游戏,同时也可以加载之前保存的存档。
3. 快速前进:VisualBoyAdvance-M支持快速前进功能,用户可以通过设置快进速度来跳过重复的剧情和长时间的等待。
4. 画面过滤:软件内置了多种画面过滤器,用户可以选择适合自己喜好的过滤器,改善游戏画面的显示效果。
5. 外部控制器支持:用户可以通过连接外部控制器,如游戏手柄或键盘,来操控游戏。
更新日志
v2.2.3
- – Adjust throttle limit 450 -> 1000 [rkitover]
- – Add dark mode support [andyvand]
- – build: use vcpkg host pkgconf when cross compiling [rkitover]
- – build: fix x64-mingw-static for MSYS2 CLANG64 [rkitover]
- – Use external libwebp and use built pcre2 [andyvand]
- – Revert beeping fix and fix again the previous way [andyvand]
- – Fix save dialog [andyvand]
- – build: inst host deps for bins only if not [rkitover]
- – Fix MinGW FFMpeg [andyvand]
- – Fix FFMPEG for macOS [andyvand]
- – Fix libx265 build for macOS [andyvand]
- – Fix MinGW compile with title of DX9 window [andyvand]
- – Separate window for SDL direct3d9 with background input [andyvand]
- – build: add x264+x265 for ffmpeg for macOS [rkitover]
- – build: rm FindFFmpeg for distro ver, fix x264/x265 [rkitover]
- – build: add option VCPKG_BINARY_PACKAGES [rkitover]
- – build: always use pwsh vcpkg-list [rkitover]
- – build: update vcpkg ports list, drop gettext [rkitover]
- – Fix FAudio crash on Windows debug [andyvand]
- – Fix FAudio crash on MSVC [andyvand]
- – Fix Direct3D9 [andyvand]
- – Update wxvbam.rc [andyvand]
- – build: fix installing host build dep bin pkgs [rkitover]
- – Make Sparkle framework optional [andyvand]
- – Clean up WinSparkle code [andyvand]
- – Update macOS Sparkle [andyvand]
- – Check for kInputBufSize [andyvand]
- – Update 7z_C to 2409 and update extractor [andyvand]
- – Fix winsparkle dependency and update win32-deps to latest push [andyvand]
- – Add option not to update vcpkg builds [andyvand]
- – Fix auto updates [andyvand]
- – build: avoid using VS vcpkg with elevation [rkitover]
- – Add MinGW WinSparkle support [andyvand]
- – build: minor improvements to the Mac builder [rkitover]
- – Add alert sound on macOS fix [andyvand]
- – Add x264 and x265 to ffmpeg [andyvand]
- – build: make OpenAL-Soft optional again [rkitover]
- – CoreAudio fix [andyvand]
- – Fix SDL3 detection [andyvand]
- – build: make some minor CMake improvements [rkitover]
- – build: make some minor fixes to Mac builder [rkitover]
- – Update versions on macOS build script [andyvand]
- – Implement CoreAudio driver [andyvand]
- – build: generalize linking openal-soft to libfmt [rkitover]
- – Set directory path for generic file dialog [andyvand]
- – ci: fix shell syntax for Ubuntu runner [rkitover]
- – ci: add libsdl3-dev for Ubuntu runner [rkitover]
- – Add MSVC secure library functions [andyvand]
- – Add entitlements file for sandboxing [andyvand]
- – Add option for generic file dialogs [andyvand]
- – translations: transifex pull [rkitover]
- – Update nixpkgs for SDL3 [andyvand]
- – build: in installdeps for SUSE s/libSDL3/SDL3/ [rkitover]
- – build: update installdeps to SDL3 [rkitover]
- – Add MSVC 2022 libretro support [andyvand]
- – Fix AVCodec deprecations and fix warnings [andyvand]
- – Fix SFML deprecations and fix SFML warnings [andyvand]
- – build: replace sdl2 vcpkg port with sdl3 [rkitover]
- – build: default ENABLE_SDL3=ON in CMake [rkitover]
- – BUILDER: Updated core.sh source packages required to build vba-m [zachbacon]
- – Update to SDL3 APIs, fix bpps, add SDL audio/video, add Metal video, fix Quartz drawing [andyvand]
- – build: fix link error on MSVC for SFML port [andyvand]
- – build: make minor improvements to the Mac builder [rkitover]
- – build: lower bundled SFML C++17 to C++14 [rkitover]
- – build: bundle SFML 3.x sys/network in third_party [rkitover]
- – build: support building ARM64 binary for Mac [rkitover]
- – Enable Hide Status Bar in UI Settings for macOS [rkitover]
- – core.sh Switched to github source for nasm [zachbacon]
- – initialize sound_buffer_len_ to silence a warning. [danialhorton]
- – build: find_package(nanosvg) w/ vcpkg [rkitover]
- – [FAudio]Correct the behavior of device_changed check [danialhorton]
- – build: add libtiff to Nix derivation [rkitover]
- – build: add libtiff to brews on macOS [rkitover]
- – build: capitalize ARCH_NAME in CMake [rkitover]
- – build: s/-Ofast/-O3 -ffast-math/ [rkitover]
- – translations: remove dup Chinese translations [rkitover]
- – build: update Link SFML usage to SFML 3.x APIs [rkitover]
- – [Input] Process key down event for some controls [steelskin]
- – Mark
wxEVT_KEY_DOWNas processed inwxvbamApp(#1424) [Steelskin] - – Reallocate GBA ROM to the new size(#1422) [danialhorton]
- – [Sound] Set volume on game startup (#1410) [Steelskin]
- – build: update default.nix [rkitover]
- – build: update installdeps for OpenSUSE [rkitover]
- – build: add cmake var and cpp macro for XP builds [rkitover]
- – build: set arch to pentium3 not -mmx for XP builds [rkitover]
- – Set developer id/component type in metainfo.xml [116445585+PunkPangolin]
- – build: link avrt for OpenAL on WIN32 [rkitover]
- – build: initialize GTest submodule in CMake [rkitover]
- – [gtest] Use googletest as a submodule (#1373) [Steelskin]
- – [GB] Add support for per-game overrides (#1370) [Steelskin]
- – [Input] Reset keyboard tracking on focus loss (#1357) [Steelskin]
- – build: rename dependencies submodule -> win32-deps [rkitover]
- – build: update harfbuzz for macOS builder [rkitover]
- – Ignore illegal opcodes used by Wii U VC (#1351) [Steelskin]
- – Disable open menu tracking outside of Windows (#1350) [Steelskin]
- – [dialogs] Display all controls in AccelConfig on Mac (#1349) [Steelskin]
- – build: fix linking FAudio statically on MINGW [rkitover]
- – [GB] Properly set OPRI on startup [steelskin]
- – build: do not use debug libs for RelWithDebInfo [rkitover]
- – build: fix linking non-debug pcre for debug wx [rkitover]
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分享一个UP主分享的 GBA游戏资源汇总
https://www.kdocs.cn/l/ctlJBiA2NlBZ
怎么是英文,没看到中文选项