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像素画绘制工具 Pixelorama v1.1 中文免费版

介绍

Pixelorama 是免费和开源 2D sprite 编辑器,使用 Godot Engine GDScript 开发,非常适合像素艺术。Pixelorama 目前正在继续开发此软件,因此它缺少某些功能,可能存在一些错误并且需要更好的 UI。

软件截图

软件特点

-在 6 种工具之间进行选择-铅笔,橡皮,填充桶,变亮/变暗,颜色选择器和矩形选择-并将它们分别映射到鼠标左键和右键。
-你是动画师吗?然后您来对地方了! Pixelorama 拥有适合自己的动画时间表和“洋葱皮”!
-每个鼠标按钮的颜色,画笔大小和画笔类型不同。
-自定义画笔!从文件加载画笔或使用选择工具在项目中选择它们,它们将存储在`.pxo`文件中!
-随机的自定义画笔!每次绘制时,期望看到不同的随机结果!
-Pixelorama 具有多层系统!您可以添加,删除,上下移动,克隆和合并任意多个图层!您还可以重命名它们,并更改其不透明度!
-导入图像并在 Pixelorama 中进行编辑。如果导入多个文件,它们将作为单独的动画帧添加。还支持导入 Spritesheets。
-将您的精美艺术品导出为“ PNG”文件。也可以将项目导出为 Spritesheets。
-以 Pixelorama 的自定义文件格式“ .pxo”保存并打开您的项目。
-撤消/重做支持!
-多个主题支持!从黑暗,灰色,戈多,金色和浅色中选择一个主题!
-水平和垂直镜像图!
-用于模式创建的平铺模式!
-分屏模式可以两次欣赏您的杰作!还有一个迷你画布预览区,可以看到它三次!
-通过按 Shift 键,为铅笔,橡皮和浅色/深色工具创建直线。如果还按Control键,则可以以15的步长限制角度。
-为您的图像生成轮廓!
-您可以使用鼠标滚轮进行放大和缩小,然后单击鼠标或按“ Space”键进行平移!
– 键盘快捷键!我们非常确定这对于大多数人来说都是救命稻草。
-统治者和向导!
-创建一个具有您选择的尺寸的新画布。
-缩放,裁剪,翻转,颜色反转和使图像去饱和!
-支持英语,希腊语,德语,法语,波兰语,巴西葡萄牙语,俄语,简体中文,繁体中文和意大利语的本地化支持!

更新日志

[v1.1] - 2025-03-28
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), Spencer Beckwith (@spencerjbeckwith), @myyc, João Vitor (@dev-joaovitor)

Built using Godot 4.4

Added
Tilemap layers have arrived! Tilemap layers allow artists to create tiles, and easily preview and dynamically modify them within Pixelorama. #1146
Indexed mode has finally been implemented! #1136
Audio layers have been added, allowing artists to easily synchronize their animations with audio. #1149
Added a new text tool. Destructive only for now, meaning that once the text is confirmed, it cannot be changed later. #1134
A "Paste from Clipboard" option has been added to the Edit menu, allowing images from the operating system's clipboard to be pasted into Pixelorama. Note that copying images from Pixelorama into the OS' clipboard has not been implemented at the moment.
A color curves image and layer effect has been added.
A gradient layer effect has been added, alongside its already existing image effect equivalent, allowing for non-destructive gradient generation.
It is now possible to load custom Godot shaders as image and layer effects.
Importing OpenRaster (.ora) and Aseprite (.ase/.aseprite) files is now possible. Exporting to these file formats is not yet supported.
Loading custom dithering patterns as images is now possible. This is not exposed somewhere in the UI yet, users have to go to Pixelorama's data folder (the same place where its settings, backups etc are kept), and create a "dither_matrices" folder and add the images there.
A new Reset layout option has been added to the Layouts submenu, that can be used to reset default layouts to their original state.
Implemented support for multiple grids. #1122
Overhauled the gradient edit widget's UI and added options such as reverse and evenly distribute points, and gradient presets.
Users can now color code their layers in the timeline.
A new "Select cel area" option has been added to the Selection menu that makes a rectangular selection around the content of the active cel, and it is mapped to Control + T by default.
Added a "Select pixels" option in the right click popup menu button of cel buttons
Added a shortcut to swap tools, Shift + X by default. #1173
Added V as the default shortcut for the crop tool.
A "Show Reference Images" option has been added to the View menu, allowing quick and easy reference image toggling.
Hiding the notification labels is now possible from the Preferences.
StartupWMClass has been added to Pixelorama's Linux .desktop file. #1170
Changed
The Manage Layouts dialog has been replaced by new items in the Layouts submenu, that are responsible for adding and deleting layouts.
The default shortcuts of the Move tool and the Pan tool have been changed to M and A respectively.
The "Image" menu has been renamed to "Project". This name should be more accurate, since this menu has options that affect the entire project.
Simplified the change layer automatically shortcut to just Control + Alt.
The image and layer effects have been organized into subcategories.
Layer buttons in the timeline now have a small icon on their right side that denotes their type, such as pixel layers, group layers, 3D layers, tilemap layers and audio layers.
Layer buttons in the timeline also have an icon if the layers contain at least one layer effect.
The import dialog is always being opened when opening images from File > Open.
The extension crash preventing system has been revised. #1177
The minimum cel size is now smaller, and it can get even smaller by decreasing the font size from the Preferences.
System font names are now sorted by alphabetical order.
The red, green, blue and alpha buttons in invert and desaturate layer effects have been made into "RGBA" buttons instead of checkboxes, just like they are in their image effect counterparts.
"Tile Mode" under the Selection menu has been renamed to "Wrap Strokes". This does not affect the "Tile Mode" option in the View menu. #1150
Improved the look of 3D object gizmos. #1194
Re-organized the licenses in the About dialog. There are now three license categories, the Pixelorama license, the Godot licenses and the third-party licenses.
Fixed
The text is no longer blurry and hard to read of menus and dialog windows, if the display scale is set to anything but 100%. This was fixed due to the update to Godot 4.4. #1065
Saving pxo files should no longer freeze the application on GNOME, when using native file dialogs. This was fixed due to the update to Godot 4.4. #1115
Fixed crash when Pixelorama starts without a palette.
Undo/redo now works again when the cursor is hovering over the timeline.
The first frame is no longer exported twice when using ping-pong loop.
Fixed pencil/eraser/shading previews turning white for a brief moment when changing image brushes, and when switching between tools.
Fixed the preview on the left tool not being visible, if the right tool had a preview. #1157
Dialogs that are children of other dialogs now always appear on top, to avoid issues where they could hide behind their parents and causing confusion that made Pixelorama seem unresponsive.
Palette swatches now get deleted when the user removes all palettes.
The CLI's output option now works with filepaths instead of just filenames. #1145
Fixed a crash when importing a model in a 3D layer. 952498a
Loading obj files as custom models in 3D layers that are not paired with .mtl files now works. #1165
Fixed a UI bug where the minimum size of the panels was not calculated correctly. a28b526
Dockable panels are now properly sorted when toggling movable panels. d7ba7fe
Changing the name of pxo files when saving them in the Web version now works as intended. faae464
Pixelorama's window no longer spawns at the position of a monitor that has been disconnected. #1189
Fixed the resize canvas dialog's offset not resetting to zero on dialog popup. f273918
Fixed group layer blending when they contain invisible layers. #1166
Fixed color picker changing hue when modifying the saturation and value inside the color picker shape. 3f2245c
Fixed the Palettize effect and palette exporting to images storing slightly wrong color values. 77f6bcf
Fixed some issues with the Palettize effect where the output would be different if the palette size changed and empty swatches were added, even if the colors themselves stayed the same. Initially fixed by bd7d3b1, but 1dcb696 is the proper fix.
The lasso and polygon select tools now select all expected pixels without gaps, when the selection goes out of the canvas bounds.
Fixed bug where the child windows of floating windows appear behind them.
Fixed layouts overwriting the position info of panels, which were added by extensions. #1172
Image export with split layers no longer ignores layer effects. #1193
Fixed recorder label not updating when project is changed. #1139
The vertical scrollbar in the timeline is no longer visible when it's not needed.
Fixed a bug where the mouse cursor does not reset to default when hovering over a selection gizmo, and the selection gets cleared. ead7593
Fixed a curve tool preview bug where the preview was changing when the cursor was moving, but the end point was staying the same.

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