介绍
Pixelorama 是免费和开源 2D sprite 编辑器,使用 Godot Engine GDScript 开发,非常适合像素艺术。Pixelorama 目前正在继续开发此软件,因此它缺少某些功能,可能存在一些错误并且需要更好的 UI。
软件截图
软件特点
-在 6 种工具之间进行选择-铅笔,橡皮,填充桶,变亮/变暗,颜色选择器和矩形选择-并将它们分别映射到鼠标左键和右键。
-你是动画师吗?然后您来对地方了! Pixelorama 拥有适合自己的动画时间表和“洋葱皮”!
-每个鼠标按钮的颜色,画笔大小和画笔类型不同。
-自定义画笔!从文件加载画笔或使用选择工具在项目中选择它们,它们将存储在`.pxo`文件中!
-随机的自定义画笔!每次绘制时,期望看到不同的随机结果!
-Pixelorama 具有多层系统!您可以添加,删除,上下移动,克隆和合并任意多个图层!您还可以重命名它们,并更改其不透明度!
-导入图像并在 Pixelorama 中进行编辑。如果导入多个文件,它们将作为单独的动画帧添加。还支持导入 Spritesheets。
-将您的精美艺术品导出为“ PNG”文件。也可以将项目导出为 Spritesheets。
-以 Pixelorama 的自定义文件格式“ .pxo”保存并打开您的项目。
-撤消/重做支持!
-多个主题支持!从黑暗,灰色,戈多,金色和浅色中选择一个主题!
-水平和垂直镜像图!
-用于模式创建的平铺模式!
-分屏模式可以两次欣赏您的杰作!还有一个迷你画布预览区,可以看到它三次!
-通过按 Shift 键,为铅笔,橡皮和浅色/深色工具创建直线。如果还按Control键,则可以以15的步长限制角度。
-为您的图像生成轮廓!
-您可以使用鼠标滚轮进行放大和缩小,然后单击鼠标或按“ Space”键进行平移!
– 键盘快捷键!我们非常确定这对于大多数人来说都是救命稻草。
-统治者和向导!
-创建一个具有您选择的尺寸的新画布。
-缩放,裁剪,翻转,颜色反转和使图像去饱和!
-支持英语,希腊语,德语,法语,波兰语,巴西葡萄牙语,俄语,简体中文,繁体中文和意大利语的本地化支持!
更新日志
[v1.1.1] - 2025-05-06
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
Implemented isometric & hexagonal tile shapes for tilemap layers! #1213
Implemented a hexagonal grid type, with support for both pointy-top and flat-top orientations.
It is now possible to flatten all selected layers into one layer.
Hexagonal pointy-top and flat-top presets have been added in the tile mode offsets dialog.
Added a single bezier mode in curve tool, that works similarly to Aseprite's curve tool. #1216
OpenRaster (.ora) and Aseprite (.ase/.aseprite) files are now being displayed as options in the "Open" dialog.
Added shortcuts for going to the previous/next frame of the same tag. By default, they are mapped to Control + < and Control + > respectively.
Holding the "automatically change layer" shortcut (Control + Alt by default) now displays a rectangle around the selected cel, or around the cel whose non-transparent pixels are being hovered by the cursor.
Users can now color code their cels in the timeline.
A button for reporting extensions has been added to the extension explorer. #1214
Changed
Resizing the canvas, cropping to content and centering frames now moves the offset of each tilemap layer instead of affecting its tileset. #1213
Scaling the project also scales the size of the tiles by the same amount that the project was scaled. For example, scaling a 64x64 project to 128x64 would scale 16x16 tiles to 32x16. #1213
Switched "tags by column" and "tags by rows" in the export dialog, when exporting spritesheets.
The minimum window size has been decreased to (300, 200). #1221
The pencil/eraser/shading brush flip/rotation UI is now consistent with the tiles panel flip/rotation UI, and it also supports the same shortcuts.
The shortcut groups in the Preferences have been re-organized. The Buttons group has been removed, instead the shortcuts are grouped according to their respective panels, such as Timeline, Global Tool Options and Palettes.
Cels with a non-zero z-index display a "z" in the timeline.
The reference image rotation incerement step was changed to 0.01. #1210
When opening the new tag dialog, the name field automatically grabs focus.
Fixed
Value sliders and rulers are no longer displaying integers as floats.
Fixed a crash when using the lasso and polygon select tools outside of the canvas.
Using the bucket tool on draw tiles mode on an empty tilemap no longer crashes the app. #1213
Fixed a crash when switching between tilemap layers with different tilesets, while having selected tiles the positions of which do not exist on the new tilemap's tileset. #1213
Duplicating tilesets in the project properties no longer crashes the app when a previously deleted tileset is still selected. #1213
Fixed the import tag option not pasting the frame content, and not working for tilemap and audio layers.
Z-indexed cels are now being rendered with their proper order in the canvas. #1220
The "change layer automatically" shortcut (Control + Alt by default) no longer works when a selection tool is active, thus preventing the shortcut conflict with the "transform copy selected content" shortcut.
Prevent switching project tabs and saving, if a native save file dialog is already open. This prevents rare cases of saving two open projects with the same name, thus leading to data loss.
The native save file dialog now always has a default name for the saved .pxo file.
Fixed horizontal scrolling on the timeline on macOS. #1219
Fixed selection resizing not working from the tool options. #1212
The tile indices that appear when holding Control and a tilemap layer is selected, now scale based on the grid cell size. #1213
Applying layer effects to passthrough group layer immediately updates the canvas.
The "select pixels" from the cel menu now works properly with undo.
Fixed a "section not found" error in the Preferences when launching Pixelorama for the first time. #1211
Fixed the pencil density slider value not updating when switching between tools.
Fixed the color picker acting weirdly when the alpha of the color is set to 0.
Rulers now update whenever the canvas panel resizes.
Fixed a regression in v1.1 where mouse button shortcuts (such as the mouse thumb buttons) were not activating tools.
Empty audio layers now only show the audio icon in the frame where the audio is supposed to start playing.
Fixed issue where the wrong font would be chosen for the interface in certain circumstances. #1217
Fixed canvas preview's camera not being fit to frame when Pixelorama first launches and the canvas preview is visible.
Removed
The "All" grid type option has been removed, as it is no longer needed since we can now display multiple grids at once.